3D Printed Object: Scripted Objects in Beetleblocks
Using a cuboid as a basis for our geometry, we created a star in plan that went through two transformations. The first transformation was a change in rotation in both the Z and Y directions. The second transformation was a change in scale of the star as it moved up each level. The change in scale of the geometry as it grew allowed there to be a decrease in the amount of overlap material as the star rotated in the Z direction.
Previous Script Explorations
Exploration 1
Exploration 2
Problems Encountered
- When exporting the stl from Beetle Blocks the geometry needs to be joined, caped, or leveled in rhino.
- Problems with the exterior shell | For some reason with our prints it keeps coming out hairy and not a smooth surface. We have tried printing it on various machines and re-exporting the file as well as reformatting the prints. Not sure if this is a Beetle Blocks problem with the exported stl that was created.
Print Settings
Speed- 50 mm/s
Temperature- 210
Fill Bottom/top thickness- .6 mm
Fill Density- 5%
Layer Height- .01 mm
Shell Thickness- .8 mm
Final Print on the Orion 3D Printer