Concept Development

I.     Midterm Notes
II.    Project Proposal
III.   Precedents + Research
A. Tomas Saraceno
B. Pathways
C. Boardwalks
IV.   Programatic Scheme + Site Options
A. Boardwalk
B. Ruins of the future

I.     Midterm Notes

A transcription of some feedback we received at our midterm review, prominently pertaining to our analog machine.

  • handcraft influences that create the chaos to still be apparent
  • come up with how, or versions of how
  • what are you looking for, what are your desires for the machine/output
  • assigning language, taking a stance
  • still frame, capture motion
  • what does it mean
  • how it tends to act
  • how people move – concert grounds, when they go where
  • changing color at a certain frequency
  • it is an event, from two sides, multiple cameras at once
  • this is a shitty youtube version of a concert, make it “high-def”
  • all about perception
  • unseen force – immateriality (light vs. magnetism)
  • the universe organizes itself based on forces
  • assign language – attraction and repulsion
  • manipulation, in response, impression
  • 1st run – structural, 2nd run – people, 3rd run…
  • the information is too pure
  • record process, sense of behavior, skipping at the end
  • Tomas Saraceno
  • attraction > lure, pull, draw, force, influence, entice, engage
  • repulsion > aversion, opposition, resistance, non-compliant, fight/hold/ward -off, drive/force/beat/push -back/away


II.    Project Proposal

With the different tectonics achieved through flexure and the different components that affected a particular surface we were interested in exploring the field and limits that each flexible pattern brings to the program. Because of the unique patterns used we noted that each one consisted of looping geometries that formed path like structures. Based on the different results we achieved by pulling the vertices in different direction, we saw great potential in adapting our machine output into a sort of boardwalk. The advantages that our artifacts bring to the boardwalks are the different types of path that take one around while being able to provide shelter to specific areas. The different levels within one surface can be seen as entrances to public pools, 360 access of the site as well as high points to be able to experience the views.

III.    Precedents + Research


Magnetic Curtain, Florian Kräutli

Link 1

Link 2

Magnetic Fabric

Magnetic Fabrics 1

Magnetic Fabrics 3

Magnetic Fabrics 4

A. Tomas Saraceno

14 Billions

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Based on these sets of diagrams from Saraceno’s artwork, we were inspired by the way he extracts points with specific coordinates in order to better control these moments in the 3D space. By analyzing a set of two dimensional drawings and potentially overlaying them we could obtain a network of points that have X,Y,Z coordinates that not only determine their position in space but also the type of connection they make with the nearby points (tension vs. compression).

163 000 Light Years


In Saraceno’s work, he looked at star constellation and started to map them according to the light wave they emit. We liked the way the artist chose to connect all these different points together where he created relationships between stars based on one specific characteristic. We are curious  to explore such technique in order to formulate a network of potential points the same way Saraceno and astronauts map star constellations.

In Orbit

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This project starts to redefine and illustrate the relationship between gravity, mass and rhythm. In this case, weight wraps around and shapes space and time while gravity is defined by the relationship of individuals to each other. Moreover, without rhythm such space would be harder to explore as the regulated succession of opposite elements helps in the creation of space and place of the individual.


Pedreira Do Campo Urban Planning – Portugal – M – Arquitectos


The Elastic Perspective – Netherlands – NEXT Architects

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Paiva Walkways – Portugal – Trimetrica

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Tiger & Turtle – Germany – Magic Mountain / Heike Mutter + Ulrich Genth

DEU, Deutschland, Duisburg, begehbare Skulpture "Tiger & Turtle - Magic Mountain" von Heike Mutter und Ulrich Genth, neue Landmarke auf der Heinrich-Hildebrand-Hoehe im Landschaftsbauwerk Angerpark | DEU, Germany, Duisburg, sculpture "Tiger & Turtle - Magic Mountain" by Heike Mutter and Ulrich Genth on Heinrich-Hildebrand-Hoehe in Angerpark, Duisburg

DEU, Deutschland, Duisburg, begehbare Skulpture "Tiger & Turtle - Magic Mountain" von Heike Mutter und Ulrich Genth, neue Landmarke auf der Heinrich-Hildebrand-Hoehe im Landschaftsbauwerk Angerpark | DEU, Germany, Duisburg, sculpture "Tiger & Turtle - Magic Mountain" by Heike Mutter and Ulrich Genth on Heinrich-Hildebrand-Hoehe in Angerpark, Duisburg

C. Boardwalks

Kalvebod Waves – Copenhagen – JDS Architects


Zhangjiagang Town River Reconstruction – China -Botao landscape


Designed Neighborhood to Activate Aarhus’ Waterfront – Denmark – BIG


Benidorm Seafront – Barcelona – OAB


Toronto Central Waterfront – Canada – West 8 and DTAH


Chicago Riverwalk – Chicago – Chicago Department of Transportation


Paprocany Lake Shore Redevelopment – Poland – RS+


Kastrup Sea Bath – Denmark – White arkitekter AB


The Infinite Bridge – Denmark – Gjøde & Povlsgaard Arkitekter


Faaborg Harbor Bath – Denmark –  URBAN AGENCY + JDS + CREO ARKITEKTER


Copenhagen Harbour Bath -Denmark –  BIG + JDS



LEMVIG Skatepark – Denmark – EFFEKT


Maritime Youth House – Denmark – PLOT = BIG + JDS


Yokohama International Passenger Terminal – Japan – Foreign Office Architects (FOA)


Carpa Olivera – Mexico – Colectivo Urbano


Floating Swimming Pool in theThames – London – Studio Octopi


PROMENADA – Slovenia – Enota


Anglet South Coastline – France – Debarre Duplantier Associés Architecture & Paysage


Hasle Harbour Bath – Denmark – White


Puerto Vallarta Seafront – Mexico – Trama Arquitectos


Pier 6 Viewing Platform for Brooklyn’s Waterfront – USA – BIG


Olive Beach – Russia – Wowhaus Architecture Bureau


Sanya Lake Park Super Market Proposal – China – NL Architects


Jack Evans Boat Harbour – Australia – ASPECT Studios


IV.    Programatic Scheme + Site


Program functions:
Access from park, sides, promenade
Extension of park/landscape
Covered space
Super accessibility to water for disabled
Children’s bath (low floor) + play area
Swimming access to actual water (stairs and ramps into / docks to jump)
Lap area
Diving platform
Isolated floating platforms for hanging out on
Fishing platform
Sunbathing platform/hanging out/deck/relaxing(with different proximities to water, park, etc)
Viewing platform (curated views)
Boat ramp
Kayak launch
Bridging various areas
bike path through? Boat docking? kayak storage? pavilion space (enclosed)? slides?

We chose a site that was relatively close to us – Red Hook. Below are some images of our site, where our intentions are to address the land, the water as well the different views that are offered at this particular site. Through our investigation of potential programmatic functions (see list above) we have every intention to make our flexible pattern a site where one can walk as well as explore the potential of the location. Looking at this particular bay we started to note the important aspects that needed to be addressed.

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In order to address our chosen program, we decided to create a structure for a city that would disappear in the future due to rising sea levels. Our pathway would allow humans to travel through the city that will be inaccessible after it goes underwater. We chose our site based on the necessity of the structure. Below is a link by the NYtimes where we can see how much of a city will disappear once the sea level rises. We decided to go for a city we could plan for in the “nearby” future therefore in the next 300 years (instead of centuries). In 2300 Galveston would be 97% flooded with just 12 ft of water.

Based on our idea of exploring a surface that is modified by a particular magnetic field that would change over time. We decided to focus our research on programs that need change based on a particular cycle.

1st Proposal

Program: Preservation Site

In archaeology, a method is applied in order to dig out and understand the provenance of the artifacts. First comes a field survey, then the excavation takes place and finally the analysis of the found objects. At times, the ruins stay on site and are not transported back because of their size and meaning, therefore each artifact lays where it was found. In order to protect and preserve the site, a structure would be needed and this structure needs to be proper to the given site to better accommodate for the use of the site.

Precedent: Deck Over a Roman Site by Amann-Canovas-Mauri

This precedent uses a spanning structure in order to protect the ruins that are found in Cartegena Spain. The primary goal of the project is to respect the existing remains, using a long-span structure, which requires the least amount of support for lifting the cover.  The intervention unifies all the remains in a single space, allowing a continuous perception of the whole site.

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Site: Zagora Greece

We picked this site because of its necessity to have an architectural intervention in order to protect the ruins as well as the archaeologists working on site. The site is very big but the exacvation points below start to show us where to focus.



2nd Proposal

Program: Greenhouse

A greenhouse shelters and helps the growth of plants that are inside. The temperature, sun exposure, humidity and many other factors are taken in consideration when building a greenhouse as its main purpose is to have regular climatic conditions to encourage the growth of plants. Moreover, the greenhouse works in cycles, each seasonal change will impact the growth and maintenance of the organic life inside. Therefore, we believe that this program would be very interesting in exploring because of the slow change that needs to occur in cycles in order to maintain pretty similar conditions all year long within the inside.

Precedent: University Building by Henning Larsen

The facade of this building by Larsen monitor heat and light levels around the building, sensors allowing the facade panels to shift from open to half-open to fully open. Even when fully closed, a controlled amount of natural light is able to shine through because of the pattern on each panel. By having sensors that control each individual panel guarantees an interior environment that is fully designed by the architect.


Precedent: Garden House by Caspar Schols

This house is a dynamic one, as the Timber and glass walls slide along runners to reveal or enclose this gabled garden shed.

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3rd Proposal

Program: Cemetery

Even though controversial, when a grave is dug out for one individual some cemeteries offer reuse of the grave. In other words when the authorities declare that no human remains could be found in the grave, they would like to re-use that grave for another body. By doing so, each grave is excavated in cycles and each cycle is proper to that one particular grave. By introducing the notion of  rotation, we start to get a a network of timelines within one cemetery and each of them gets affected by the body presence inside.

Precedent: Cemeteries Plan

Below are some interesting cemeteries plan, that show the logical organization of graves. By looking at the logic proper to each cemetery we are able to start determining a base apttern that would then be affected by time because of the cycle of each grave.