It’s not all Dungeons and Dragons! Join the Pratt Institute Libraries and Gamelab to learn about tabletop RPG systems. Meet with like-minded folks, play tabletop games, and win prizes! While you’re here, find out about all the role playing game resources available to you at the Pratt Institute Libraries. Featured games: D+D, Call of Cthulu, Fate Core System, and others!
Not able to attend the event in Brooklyn? Visit the Pratt Manhattan Campus Library on Aug. 24 at 3PM. Pratt Manhattan Library staff will have RPG resources available and you can play table top games such as Munchkin!
Last Friday, the Pratt Gaming Club and Pratt GameLab hosted a cross-college Super Smash Bros tournament in the No-Name Cafe. Students from both Pratt and The New School (primarily Parsons) competed in what will hopefully become the first of many gaming events that bridge local college art and gaming communities. The event brought in a room-cramping turnout of about 30 participants with even more uncounted throughout the audience.
This semester’s tournament was particularly special in its interaction between two established student bodies. The stakes were raised through more competitive matches, impressive prizes (including a Nintendo Switch), and new player match-ups. Top players from both schools also competed in coordinated team battles, from freshmen to 5th year students.
The final results swayed in favor of Pratt, with juniors Joey Pagano and Claudio Hinojosa winning first place in Smash 4 and Melee respectively. Mickell Ford (representing Parsons) took 3rd place in the Smash 4 finals.
Hi there. I hope you can make it to this Saturday’s Game Jam starting at 6! There’ll be food & prizes. If you bring your laptops or hard drives we’ll have lots & lots of software & plugins to share. I & a few people from different dept’s can help you with VR, animation, 3D, and visual programming.
Also, we’re raffling off Amazon gift cards, the closest thing to a form of currency they’d let us give away, and a few other prizes. A raffle means all you have to do is show up to get a chance to win. You don’t gotta win a contest, wear a funny hat or whatever. All you gotta do is show up. Tell your friends.
We’ll focus on a few visual programming plugins like Blox, Bolt, and Nottorus with a few demos, and lots of other stuff like game consoles, flying monkeys.
Interested in making and playing games, collaborating with friends, eating free food, and winning cool prizes? Come to the WINTER GAME JAM TODAY, Saturday Dec.2nd at 6 PM! (Did we mention the free food?) ________________________
6:00 Kickoff & Radio Show – Mingle and enjoy HOT food and games – Refreshments include Luigi’s Pizza, baked goods, and Red Bull
7:00- Visual Programming Tutorials & Demos – Try out a few games & explore game design engines – Shareable software, plugins, and game design demos – A Massive collection of board games, videogames, retro and current consoles
Raffle at 9:00 – Amazon gift cards and other COOL PRIZES
WHAT IS A GAME JAM? A game jam is an event where individuals and teams get together to make a game in a very short amount of time. It’s a way to meet new friends and collaborators, learn a lot, and make something fun!
NO EXPERIENCE? PERFECT! Featured Unity plugins allow anyone to make playable games quickly, no programming experience necessary. Visual programming enables making games without knowing any code.
LEARN AND SHARE Programmers and experienced game designers will give tutorials for Unity3D and many of the visual programming plugins. We’re here to help!
WINTER BREAK AND BEYOND Today’s game jam is a kickoff for projects you might want to take through winter break. Team up and make a game to show next semester and enter to exhibit your work, win even better prizes, and publish your games!
Sponsored by RiDE (Risk/ Dare/ Experiment), and the Pratt Gaming Clubs: Pratt Gaming/ Tabletop/ GameLab
What we now know as open-world gaming took on a more definite shape this same year on the BBC Micro and its cheaper sibling the Acorn Electron (then later on nearly every other system). Elite changed everything. It was the home computer game to have in the mid-1980s—an open-ended spacefaring romp through eight 256-planet galaxies, which were fixed in their composition but cleverly generated on the fly by an algorithm in order to save on storage space. Its abstract 3D wireframe planets and spacecraft provided just enough detail to instil the appropriate sense of scale, with the rest left to your imagination. And there was so much possibility wrapped around that imagination.
Buckminster Fuller foresaw the consequences of American intervention in Vietnam without the help of a military simulation. A professional visionary, Fuller was a self-made engineer-architect-inventor whose interests spanned from mathematics to philosophy. Born in Massachusetts in 1895, Fuller devoted his life to making “the world work for 100 percent of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.”
For lots of gamers, the power of the medium is its ability to place us in the shoes of other people, making tough choices that we’d otherwise never need to contemplate.But how does that message of power and opportunity spread outwards, away from the mostly indie games that address serious issues, and the relatively small number of people who celebrate these noble efforts?
This is one of the first times that a video game’s plot and characters were designed before the programming. [Miyamoto:] “Well, early on, the people who made video games, they were technologists, they were programmers, they were hardware designers. But I wasn’t. I was a designer, I studied industrial design, I was an artist, I drew pictures. And so I think that it was in my generation that people who made video games really became designers rather than technologists.”
Some recent studies suggest that video games, even violent ones, can increase a child’s learning, health, and social skills, and many educators are now looking for ways to integrate them into school curriculums.
With that in mind, we reached out to some game designers who are also educators, or who work in educational software, and asked them to name some of the most instructive examples of games that teach effectively–whether they’re intended to be educational or not.